Background: Double Fine is an American video game developerfounded in July 2000 by Tim Schafer after his departure from LucasArts. This release did include source code that was released to the community. It was published by Sega in January 2013. Movies: The Movie | The Story of Mojang Online Websites and Blogs: Forums | Planet Minecraft | Wiki8 Other: AntVenom9 | Criminal Minecraft | DanTDM9 (The Diamond Dimensions9) | Lego Minecraft10 | The Palace Network Notes: 1 Developed by 4J Studios. Take your favorite fandoms with you and never miss a beat. [48][49] Within 24 hours, Double Fine Adventure had raised more than a million dollars, becoming the most funded and most backed project ever on Kickstarter until it was surpassed by the Pebble watch in April 2012. Glassdoor gives you an inside look at what it's like to work at Double Fine Productions, including salaries, reviews, office photos, and more. 3 Developed by Oracle. Double Fine Productions - auf GIGA findest du alle Informationen zum Thema Double Fine Productions auf einen Blick. As more formal conversations ensued, however, the company worked with Dengler to set an amount, signing an initial deal to bring Psychonauts to the macOS and to bring Costume Quest and Stacking to Microsoft Windows. [31] Largely due to backlash from the abrupt end of development, Spacebase DF-9 has more negative user reviews on the Steam store than positive. After several months of working on the demo for what would become Psychonauts, a mixture of personnel from the Grim Fandango development team and other new employees were slowly added to begin production. Free shipping *** Pinny Penny Arcade PAX Prime 2015 Starslip Pin *** $15.00. The Double Fine comics are produced by six artists who work (or used to work) for Double Fine Productions. Cart All. [26] Schafer stated that though they could likely make another large game akin to Psychonauts or Brütal Legend, they would likely keep the smaller teams to continue to work on these smaller titles, due to the gained experience shared by the company. These were The Gods Must Be Hungry and Darwin's Dinner. 457 likes. Activision, having acquired the rights to the title through its merger with Vivendi Games, decided to drop it and forced Schafer to locate another publisher. "My Game About Me: Olympic Challenge": The logo is symplified and done in the same style of the game. In 2019 we became part of Microsoft Game Studios, and as a result we will no longer be publishing games. [52], On May 30, 2013, Double Fine started their second crowdfunding campaign through Kickstarter. [76], Double Fine and iam8bit host an annual free festival, Day of the Devs, in San Francisco with food, drink, and playable demos of unreleased indie games. [42], Dropchord, a motion-based rhythm puzzle game for macOS, Microsoft Windows, iOS and Android, was as well financed by Dracogen. $15 Knights and Bikes Pinny Arcade Pin. Download link is not working Logo design is out of date Website is not working Others (Please describe) Message. The investment started as a result of a Twitter conversation between Dengler and Schafer in March 2011, where Schafer commented that the cost of bringing Double Fine's games to personal computers would be high. Search for your issue and if you can't find it please create a … Suddenly, the kid pops out and one of the heads shouts in a goofy voice. 10.2k Followers, 22 Following, 279 Posts - See Instagram photos and videos from Double Fine Productions (@doublefine) [67] For the second title, Last Life by Rocket Science Amusements, Double Fine helped to prepare and present a Kickstarter campaign to help funding the final development of the title. [40], Following this initial agreement, a subsequent deal was made with Dracogen for three iOS mobile games, the first of which is Middle Manager of Justice. Successful double bet winnings: £5 stake x 4/1 x 2/1 = £70 profit + £5 stake. [66], Double Fine announced in March 2014 that it would begin publishing indie games under the moniker Double Fine Presents. Welcome! $40 The Art of Broken Age. Dengler asked Schafer for a monetary value, though at the time Schafer believed Dengler was joking around and offered a value of around $300,000. ‎Download apps by Double Fine Productions, Inc., including Broken Age ™, Double Fine Adventure Bundle, The Cave and many more. Happy Action Theater was the first game to be directed by Tim Schafer since Brütal Legend in 2009, and came about during Once Upon a Monster, finding that his young daughter had difficulty with the Kinect precision and aimed to make a game that required far less precision but was still enjoyable. Skip to main content. They fall into a circle with a ribbon. All three fan pitches, Pongball, The Lost Dev Team, and Amnesia Adventure, were developed into prototypes. Double Fine's second project was Brütal Legend, a hybrid real time strategy, action-adventure game following a heavy metal roadie named Eddie Riggs, whose name is derived from both Eddie the Head, the Iron Maiden mascot, and Derek Riggs, the artist who created the mascot. Inside the ribbon we see the words "Double Fine" as the double-headed kid smiles. Pinny Arcade PAX Prime 2015 Double Fine Logo Pin Games Two Headed Baby. The four prototypes produced were Custodians Of The Clock, Happy Song, Love Puzzle, and Tiny Personal Ninja. It follows the adventures of Two-Headed Baby (the Double Fine Productions logo), a strongman, and a knight.Other characters, such as two … Popular brand names and fun logo facts. [17], In 2011, the prototyping process was repeated in Double Fine's last private amnesia fortnight. [27], In November 2012, Double Fine, along with Humble Bundle, announced Amnesia Fortnight 2012, a charity drive based on the previous Amnesia Fortnight. Schafer stated in September 2019 that the fate of Double Fine Presents is unclear, but that while they will likely end up stop publishing, they will still likely engage with the community through the Day of the Devs events to support other independent developers. Mix and match this piece with coordinating sweatshirts and hoodies from the new-season collection. [35] One idea, Bad Golf 2, was not selected as a prototype, but a group of Double Fine fans have started working on developing the title themselves, with the blessing of its conceptor, Patrick Hackett and permission of Double Fine. Double Fine Eyewear, Xiamen. Now that we've been self-publishing, we can kind of pick and choose who we work with and work with publishers that have similar goals that we have...[who] have the same kind of mission and believe in the same kind of things we believe in. During this drive, those that paid a minimum of $1 had the opportunity to vote on 29 concept ideas. It is written by Tim Schafer and generally acts as his personal blog rather than a marketing outlet. High quality Double Fine gifts and merchandise. Double Fine is also credited with driving interest in crowdfunding in video games, having been able to raise more than US$3 million for the development of Broken Age, at the time one of the largest projects funded by Kickstarter. [9][10], On June 9, 2019, during Microsoft's press conference at E3 2019, it was announced that Double Fine had been acquired by the company and was becoming part of Xbox Game Studios. During the long, three-year filming of Ashes of Time, Wong had taken some of his actors and film crew to Hong Kong to shoot footage for fun, ultimately resulting in the films Chungking Express and Fallen Angels. "Tasha's Game": The whole logo is still and done in the same style of the game, however, the double-headed kid isn't in the logo. Sold out! Double Fine. [67] According to Double Fine's COO Justin Bailey, the goal of this approach is to "help indies build their own community and empower them with the knowledge and tools they need to succeed on their own", providing them assistance "customized to what indies need without also creating a certain codependence" that other publishing means require. [70] The third title announced under this program was Mountain by David OReilly, a procedural terrarium that provides an ambient, minimalist, zen-like experience full of secrets and mysteries. Double Fine Productions ist ein US-amerikanisches Entwicklungsstudio für Videospiele. Schafer felt many of Double Fine's games, particularly Psychonauts and its sequel, do not have an aesthetic that people would necessarily pay the full price for, but the subscription approach of Game Pass lowers that barrier and will potentially get more people to try the game. The founder, Tim Schafer, created for his previous company such … Schafer also looked at the success of smaller focused games like Geometry Wars on the various download services, realizing the potential market for similar titles. [57][58], On February 22, 2012, Double Fine filed a trademark for the name "The Cave",[59] later confirming that this was not related to the Double Fine Adventure project. They used to be our sole source of income. [5], After the implementation of Amnesia Fortnights in 2011 as a means to find new titles to publish, the company is split into a number of teams with about 15 people each. IGN's Game of the Year 2020. Es wurde 2000 von Tim Schafer gegründet, der bei LucasArts zuvor u. a. bei der Monkey-Island-Reihe mitwirkte und für die erfolgreichen Adventure-Spiele Day of the Tentacle, Vollgas und Grim Fandango verantwortlich war. [68], The first such game created in this fashion is Escape Goat 2, the sequel to Escape Goat, by MagicalTimeBean. $24 Psychonauts 2 Logo Shirt. After the completion of the voting period, Double Fine developed the top five voted ideas into game prototypes that were available for those that purchased the bundle. Seit Juni 2019 ist Double Fine Productions ein … $36 Two-Headed Skeleton Baby Long-Sleeve T. Almost sold out! Double Fine Productions, Inc. is an American first-party video game developer of Xbox Game Studios based in San Francisco, California. For a two-week period, the employees were split into four groups, told to forget their current work on Brütal Legend (hence the "Amnesia"), and tasked to develop a game prototype for review by the other groups. $24 Two-Headed Skeleton Baby. [22] Iron Brigade was prototyped between 2008 and 2009 as Custodians Of The Clock, and was originally released as Trenched before the title was changed due to trademark issues. [29] The first game created with Indie Fund backing was revealed on October 15, 2013 to be Spacebase DF-9, a fleshed out commercial version of one of the Amnesia Fortnight 2012 prototypes. Double Fine Action News is the name of Double Fine's blog. [40] Middle Manager of Justice was released for iOS in December 2012,[40] and the Android version was released on August 14, 2013. [36][37], In April 2017, a third charitable public Amnesia Fortnight was jointly held by Double Fine and Humble Bundle. Hello Select your address Sports & Outdoors Hello, Sign in. SEND. $30$5 Double Fine … [1], Double Fine was founded by former LucasArts developer Tim Schafer, together with some colleagues from LucasArts, in July 2000. Schafer credits the concept of the Amnesia Fortnights to film director Wong Kar-Wai. During the development of Brütal Legend, a publishing issue arose. From PCGamingWiki, the wiki about fixing PC games File; File history; File usage; Metadata ; Size of this PNG preview of this SVG file: 300 × 300 pixels. Double Fine was founded by former LucasArts developer Tim Schafer, together with some colleagues from LucasArts, in July 2000. For Amnesia Fortnight 2017, two prototypes were chosen from the 25 prototype videos by means of the top public votes. He started Double Fine with programmers David Dixon and Jonathan Menzies in what was once a clog shop in San Francisco. ", "An experiment failed: Majesco learns a hard lesson about the video game industry", "Happy Action, Happy Developer: Tim Schafer on Reimagining Double Fine", "Tim Schafer on Amnesia Fortnight, the game jam powering the Double Fine ideas factory", "Humble Double Fine Bundle adds eight prototypes, Amnesia Fortnight documentary", "Tim Schafer: Amnesia Fortnights saved Double Fine", "Develop: Double Fine's Schafer On 'Amnesia Fortnights' And The Pitfalls Of AAA", "In-Depth: Xbox Live Arcade Sales Analysis, July 2011", "Double Fine interview off-cuts: Tim Schafer on studio creativity", "Gilbert Rejoins Schafer At Double Fine For New Title", "Brazen: Double Fine's latest prototype mixes Ray Harryhausen films and Monster Hunter", "DoubleFine receives Indie Fund backing for two new titles", "Spacebase DF-9 Development To Cease, Game To Release", "Double Fine announces puzzle adventure hack n slash", "Autonomous Expanded For Free Leap Motion Release", "Amnesia Fortnight 2014 JAM + Humble Weekly Sale", "The Four Amnesia Fortnight Prototypes Are Revealed", "Double Fine fans unite to develop scrapped Amnesia Fortnight game", "Fans are making Double Fine's rejected pitch Bad Golf 2", "Tim Schafer tells the story of Amnesia Fortnight", "Double Fine's Next Game Is For iOS and It's All About Superheroes", "Justice is Now Managed on Android Devices As Well", "Leap Motion gesture controller delayed to July 22", "Double Fine's Dischord is now called Dropchord", "Dropchord Leaps to PC/Mac. similar vector logos to Doublefine. Content is available under $1 unless otherwise noted. Specialized in Sports Sunglasses , … Weihnachtsgewinnspiel 2020: Tolle Games von astragon… Dota2 logo vector 2752. Logo: On an orange background with yellow stripes and some clouds, a double-headed kid wearing a white pijama with red stripes falls from the sky. Scott Campbell (also known as Scott C.) created a comic called Double Fine Action Comics. Double Fine Productions: Sie finden hier News, Test, Tipps, Specials, Bilder, Videos und Downloads zu Double Fine Productions Double Fine is staffed by pretty much the best in the games industry. He was approached by colleagues suggesting they launch their own studio to develop their own titles. Inside the ribbon we see the words "Double Fine" as the double-headed kid smiles. "Epic Saga: Extreme Fighter": The logo is done in 8-bits, we only see the ribbon. It was a launch title for the Leap Motion Airspace app store when the Leap Motion controller was released on July 22, 2013. Each team has the capabilities of fully developing a small game on its own, but for their larger titles, like Psychonauts 2, the company temporarily merges two or more of these teams, and with the option of unmerging the teams once the project is finished. Since 2014, Double Fine Productions has published independently developed games under the label Double Fine Presents. [34] The four pitches that were made into prototypes for Amnesia Fortnight 2014 were Dear Leader, an emergent narrative game led by Anna Kipnis, Little Pink Best Buds, a game about little pink creatures who want to be your friend led by Pendleton Ward, Mnemonic, a surreal, first-person noir adventure led by Derek Brand, and Steed, a game set in a storybook land full of inept heroes led by John Bernhelm. Founded in July 2000 by Tim Schafer shortly after his departure from LucasArts, Double Fine's first two games – Psychonauts and Brütal Legend – underperformed publishers' expectations despite critical praise. Amazon.com : Double Fine Logo Women'sGraphicHoodiesCoatBlack : Sports & Outdoors. Titled My Alien Buddy, it built on their experience on augmented reality that they gained while making Double Fine Happy Action Theater and Kinect Party for Microsoft. Try Prime EN Hello, Sign in Account & Lists Sign in Account & Lists Returns & Orders Try Prime Cart. Schafer has since repeated these Amnesia Fortnights, using fan-voting mechanics, to help select and build smaller titles. [32], An additional prototype from the 2012 Amnesia Fortnight, Autonomous, was released as an expanded full free release for the Leap Motion controller on November 18, 2013. [50] The game was developed with Moai, and was released in two parts, Act 1 in early 2014 and Act 2 in April 2015. "[55], In February 2012, the casual video game, Double Fine Happy Action Theater, was published for the Xbox 360 Kinect through the Xbox Live Arcade by Microsoft Game Studios. The game itself is based on another idea from the Amnesia Fortnights, a simulation game with RPG elements that involves managing teams of superheroes and then fighting as those heroes in battles. The prototypes were (in order of receiving the most votes): Hack 'n' Slash, a The Legend of Zelda-inspired action-adventure, where players need to hack to solve puzzles, led by senior programmer Brandon Dillon, Spacebase DF-9, a sim game set in space, led by designer-programmer JP LeBreton, The White Birch, an ambient platform game (inspired by Ico and Journey), led by art director Andy Wood, Autonomous, a retro-futuristic sandbox robot game, led by art director Lee Petty, and Black Lake, a fairytale exploration game led by senior artist Levi Ryken. Sizes in stock: M L XL 2X 4X . Sizes in stock: M L XL W4X . [56] Its sequel, Kinect Party, featuring even more augmented reality scenarios, was published by Microsoft Game Studios in December 2012. Again! There was a lot of money floating around back then, and a lot of ghosts, and stuff like this happened all the time. Huge collection of company logos. Using that program, Double Fine makes its publishing capabilities and offices available for other independent developers to help them finish their work by funding, publishing, and promoting it. After several months of working on the demo for what would become Psychonauts, a mixture of personnel from the Grim Fandango development team and other new employees were slowly added to begin production. your username. If you are experiencing technical issues with one of our many excellent games, we hope you'll find the answer to your problems here. Talking to gaming news site Polygon, Schafer explained: "We've changed our relationship with publishers. your password Schafer, who had just finished producing the adventure game Grim Fandango, a title met with critical praise but was a commercial disappointment, saw others leaving LucasArts and was unsure of his own position there. Amazon.com : Double Fine Logo Men'sGraphicHoodieSweatshirtBlack : Sports & Outdoors. $18.95. [20] Upon completion of Brütal Legend, Double Fine started work on its sequel but was told to stop development shortly after as Electronic Arts decided against publishing it. Almost sold out! $15 Hexipal Pinny Arcade 2016 Pin. 5 Developed by Telltale Games. Hack 'n' Slash was released through Steam Early Access in the first half of 2014. That’s just the start of Headlander, Adult Swim Games and Double Fine Productions’ side-scrolling action-adventure game heavily inspired by science fiction films of the 1970s. The future of the company was assured when Schafer turned to several in-house prototypes built during a two-week period known as "Amnesia Fortnight" to expand as smaller titles, all of which were licensed through publishers and met with commercial success. This is the Double Fine Productions company profile. These Amnesia Fortnight periods proved fortuitous, as Schafer considers these to have kept the company viable. [40] Schafer has said that Dengler's funding has allowed the company to realize the ability of self-publishing, and believes they would be able to self-publish a triple-A title with Dracogen's financial assistance. Readers can check out Double Fine's YouTube page here for more spotlights on some of the women that make up Double Fine. https://closinglogogroup.fandom.com/wiki/Double_Fine?oldid=14435. Double Fine Action Comics. It aimed to create a new adventure game featuring art by Double Fine's in-house artist Nathan Stapley. Closing Logo Group Wikia is a FANDOM TV Community. Not the insane "perks" to make up for long hours on a bad product, but the camaraderie that … During this period, in approximately 2007, Schafer attempted to boost the company's morale by engaging the team in an "Amnesia Fortnight". The top pick, Pongball, was included in the Amnesia Fortnight 2017 prototype downloads, and the fans were mentored by Double Fine developers. [20] Schafer and his team selected the best four, and began shopping the games to various publishers, and successfully worked publishing details with these. [62], At PAX Prime 2013, it was revealed that Double Fine had a game in development that would be released as free downloadable content for The Playroom, the augmented reality mini-game compilation that utilizes the PlayStation Camera on PlayStation 4. Welcome to the Double Fine Action Support Portal! Skip to main content.us. "Costume Quest": The logo is still on a black background, the kid is wearing a skelleton costume, the first head wears a witch hat and the second kid wears a frankenstein mask. Their crowdfunding success has, however, granted them enough independence to be more selective about the publishers they work with and the types of publishing deals they are willing to accept. [33], In February 2014, Double Fine, and the Humble Bundle group began another charity drive titled Amnesia Fortnight 2014. (For example: multiple posts are devoted to an ordeal involving Schafer's discovery of a weevil in his Kashi Instant Oatmeal.) The Double Fine website is also host to seven webcomics, which are created by members of Double Fine's art team and are collectively referred to as the Double Fine Comics. [23] A fourth game, Sesame Street: Once Upon a Monster, expanded from the Happy Song prototype, was published by Warner Bros. Interactive Entertainment in association with the Sesame Workshop for the Xbox 360 using the Kinect controller. Critically praised, it was released for Microsoft Windows, PlayStation 2 and Xbox. During this, those that paid a minimum of US$1 had the opportunity to vote on 23 concept ideas. [25] The remaining staff were split among the four teams, with some later swapping to make sure each team has appropriate resources when needed, such as artists and programmers. [77][78][79], "More Double Fine Action Comics Trade Paperbacks", "Double Fine's new adventure: Publishing", "10 years of Psychonauts – In conversation with Tim Schafer", "Psychonauts and surviving the publisher shuffle", "Double Fine Opens Prototyping Process to the Public", "The Weekly Double Fine Action Sale of the Week: 2HB SHIRT", "Twitter / DoubleFine: @doglobster Our own! This was to not only put these teams under people who had been in the industry for a long time, but as a means to help promote these leads. [47] The project reached its $400,000 funding goal in under nine hours of the month-long drive. The prototypes produced were Costume Quest and Stacking.[19]. [2] In the years prior, LucasArts had started to shift development away from adventure games into more action-oriented ones as part of the general trend in the gaming industry. I've worked at a many game companies and Double Fine is one of if not the best one to work for. [24] The four unused ideas may be used for a game in the future, according to Schafer, but believes some of them may be unsellable to a publisher. [64], On November 21, 2014, Double Fine announced that due to a publishing deal falling through, that it was forced to cancel an unannounced project and let 12 staff go. The development of the prototypes was documented by 2 Player Productions. Another, the four-player competitive game, Kiln, was chosen by the Double Fine team members that were working on Amnesia Fortnight. Double Fine Productions, Inc. Main; History; Logos; Trivia; Links; Overview Double Fine Productions was founded in July of 2000, in an old, possibly haunted, clog shop in San Francisco. They fall into a circle with a ribbon. The prototypes produced during this period were Middle Manager Of Justice, a superhero simulation game, Whispering Rock Psychic Summer Camp, a camp-building game based on Psychonauts, and Brazen, a Monster Hunter-style four-player online co-op game. Other resolutions: 240 × 240 pixels | 480 × 480 pixels | 600 × 600 pixels | 768 × 768 pixels | 1,024 × 1,024 pixels. … Was this article informative? [17] The four ideas were successfully made into playable prototypes. Free shipping *** Pinny Penny Arcade PAX East 2015 Show Logo Year Pin 2015 *** $18.00. Playstation logo vector 1897. Stöbere in aktuellen News.. Under nine hours of the drawings of superheroes for the Leap Motion Airspace app store when Leap! The Idea of Double Fine was founded by former LucasArts developer Tim Schafer director... 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