I'd recommend an update to Catholic: underwhelming until emperor. There are six main religious groups in Crusader Kings II. What you leave out is that not only can berbers raid, they also get the overseas raiding capabilities as norsemen do. Sometimes simple solutions are the best. This means there can only really be one - if someone else has vassalised the Pope and holy orders, you should switch to something else. Engage in courtly intrigue, dynastic struggles, and holy warfare in mediæval Europe, North Africa, the Middle East, India, the steppes and Tibet. Ethiopian/Somali: Light infantry retinues and cultural buildings are a fantastic away to avoid any revolts, ever - your sheer troop count will make the AI think you're twice as powerful as you actually are. What would the world look like in a thousand years? It was then, before a single day had ticked over, that I knew what I must do. Mongols: The same as above, but no compounds. And for the love of god, import your commanders - Norse commanders can trigger berserker charge which is fantastic if you don't like paying for troop upkeep. Has raiding, a hefty bonus to morale and a huge holy order, which are nice bonuses if you can get some use out of them. I mention Russian as a shorthand for east Slavic several times in the context of how good their retinue and cultural buildings are, no idea how I managed to not notice they didn't have their own entry. If you want to be a norseman, or a buddhist, or what have you, just take a concubine, secretly convert to her religion, join the hermetics, and BAM you can now change back. You can see your religion if you don’t start as a pagan by checking the religion tab (Bottom left). On top of that, the huge numbers make them great for raiding, and pure light infantry is actually pretty good in combat as long as you are able to find defensive, inspiring and possessed leaders to give them unit agnostic combat tactics. 2. When playing as a Pagan ruler with the Old Gods expansion in Crusader Kings 2, one of the options for female prisoners is to take them as a concubine. Holy Fury adds a lot to the game, including Hellenism as a playable religion, reformation mechanics for pagan religions, and options to randomize the world for a wider variety of playthroughs! -New religions: Celtic and Eastern, attempting … 3. No raiding or hermetic society access is severely limiting though, so you're probably better off as a muslim until your magnum opus collection is full. There's plenty of Berber Muslims to fix this problem, though. I didn't forget them, just didn't include them. In Crusader kings I am playing as Pomerania and as a matter of making my game more interesting I decided at the start to not convert to Catholicism and stay as a Slavic pagan until the end of the game. One of my favorite achievements in CK2 was 'Holy Smoke' – Sacrifice another religion’s head as a Norse or Aztec pagan. There’s also Ibadi, which can form its own Caliphate, but I don’t think it has any additional flavor of its own. Their cultural buildings unfortunately give half horse archers though and retinues give offensive rather than defensive bonuses. Yazidi is technically a Sunni Heresy, but it behaves like its own religion. Heresies were originally designed as a small addition, meant to be mainly fought against and playing as a member of one was an afterthought. How would life change under these new religions? The religion is also spread by British mercantile scholars and castaways, who sporadically appear along the Atlantic seaboard. Combines fantastically with Germanic or Zunist paganism, as with all good retinues remember to keep them in their own flanks (with one group of archers for shield wall) to ensure good combat tactics and watch them crush armies four times their own size with ease. Anyway, good guide OP, I don't disagree with much else. Aztec dont even get warrior lodge (ironic considering they were THE religion with actual warrior lodges) why are they so high ? On the plus side you get +1 grace per month since the Chinese emperor will likely be the same cultural group as you, and you can upgrade to chinese imperial feudalism for +1 piety a month and +10 vassals. Suomenusko - Finnish polytheistic pagan religion. This was to prevent the game from crashing when nomads/tribals raze a holy site. Feels like a bastardized version of catholism. Jainist: +3 desmesne limit and +15 vassal opinion is fantastic if you can reliably expand without border disputes or holy wars. They can also raid. It's a shame Orthodox has no real game features. A random culture and pagan religion is formed (as in completely random, using all the parameters available for religions and cultures in CK2, as well as forming a unique language used to name characters, provinces, kingdoms, gods, religions. The name of the religion is listed first, followed by the type of faith it is. Crusader Kings is a historical grand strategy / RPG video game series for PC, Mac & Linux developed & published by Paradox Interactive. And sometimes just because it's fun to sail across the sea and burn Europe to the ground. It features a formable religious head that can excommunicate people instead of Jihads. Crusader Kings II Cheats : This cheat for Crusader Kings II [PC] has been posted at 21 Jan 2013 by Passerby and is called "Best event IDs". Hermetics can induct vassals of 'wrong' religions into the society. Hence until the crusades and there can only be one - before then if you're emperor you probably own most of the catholic world already, and if someone else gets there first you need to switch out immediately. I would personally say Hindu is the best religion in India and I don't think it's coincidence most of the larger AI realms there are Hindu after the game has been going on for a while. Any vassal, literally any one, can get the apprentice minor title, which means they join the society at once. As a game concept, a Religion is defined by four main things: What Traits are considered Sins and Virtues (3 each by default) What Religion Family it belongs to (Abrahamic, Oriental, or Pagan) What the standard religious … Might be a bug since a lodge needs at least 16 members to exista and it just is disbanded immediatly maybe since no one in beggining of the game in that society. If you're playing HIP though, Orthodox has the most fun heresy in the game: Paulican, The thing is that Orthodox has coronations and bathtisms but in order for them to work the ecumenical patriarch must be independent. Cultural buildings not boosting the rest of your army is usually bad, but camel cavalry make up for it by being so fantastic that it's worth it anyway. Like the jewish religion, they can build radhanite compounds on silk road trade posts, which is a nifty bonus. On the other hand, you can't access the special feature of the warrior lodge this way. Downside is you're not going to have any friends, reforming will be an absolute bitch unless you really like playing in India and need a 769 start, ruler designer or a ton of luck to play as them. On the plus side their retinues are pretty nice, with just enough light cavalry to give the light infantry some good combat tactics. This Doctrine grants notable bonuses to Tribal rulers early on, but it locks them into the Tribal government type and provides substantial Opinion penalties to any non-Tribal vassals they acquire. Zoroastrian: Along with the Abrahamic religions you get access to the hermetic society and unlike them you can have sex with your close relatives and it'll usually just make lunatics instead of inbreeding. What about Finnic and East-Slavic cultures and their defense focused building and retinue bonuses? The only landed pagan is the count of the canaria islands in the duchy of Marrakech. Just my personal opinion. This is assuming you're playing against other players, doing a particular challenge or something else that is going to require you to get the best bonuses you can, since under normal circumstances CK2 is incredibly easy regardless of what you choose. If you have a bunch of spare cash around and personally own a lot of silk road trade posts it can be worth a conversion. It's kind of odd, the pope and holy orders make it the only real zero sum religion in the game. Also Judaism's mechanics are much closer to Christians since they don't have multiple wives or Iqta. Unfortunately, the reality of Crusader Kings II is rarely comfortable and steady. from HF_sainthood_events. Jewish: Functionally just a worse version of Islam except for the ability to get build Radhanite Compounds in silk road trade posts which give a bit of trade value and tech. I enjoy them for the human sacrifice aspect. Hit-or-miss. One of the coolest new features in Crusader Kings 3 is the ability to create a custom heresy of your parent religion (or reform into an organized faith if you’re starting as a tribal pagan). I fear the idea of thousands of muslim troops flooding into france yearly for raids with no real way to retaliate. Outside of that specific edge case, just be a Catholic/Jewish/Muslim. Israelite: Like Khazars and the jewish religion, you get radhanite compounds on silk road trade posts. The best culture or religion is also sometimes just whatever you already have, since vassals don't like foreigners or infidels and you only get cultural buildings if your culture matches the county. Italian: Pike retinues and cultural buildings make them fantastic for republics if you can do some capital switching to get a barony as your capital for cultural building bonuses. It also supports early-game dominance - you are next-to-none as a Germanic ruler in 867. Orthodox (Heresies: Bogomilist, Monothelite, Iconoclast, Paulician) 3. Berber: The best of the best as light cavalry retinues go, with the traditional ability to raid included. A lot of what I like is thinking of how things would be different if this or that religion was replaced by another. Their retinue and cultural buildings are pretty crap, however, so if you want to win wars upgrading to Irish or preferably Russian is recommended. Notes: 1. Pagan Reformation Pagan Faiths in Crusader Kings III start out with the special ‘Unreformed’ Doctrine. A bitch to reform since you need to fight your way through a bunch of nomads, but has a nifty bonus once you do of having a much better holy order than most pagans. Khazar: One of the two best altaic cultures, all of which get raiding and the ability to invade entire kingdoms if you are pagan. Yeah, no crusades, but your bishops will pay their taxes and provide troops no matter how much they like the Patriarch. Irish: Gives tanistry as a succession if you're tribal, which allows you to stay stable and raid the shit out of people for as long as you want, allowing you to turn feudal/republic with a ton of gold to ensure a stable transition, and has great heavy infantry bonuses. Caliphs, however, cannot declare Jihads … Just listed Buddhist as the better of two crap choices when, since the CBS don't actually slow down expansion and the stat bonuses are better - but in either case the answer is you should subjugate someone big, expand and stabilize and then switch to Sunni. made it hard playing my nation because of it, and switching to Catholicism would be immersion breaking as hell. Can you achieve fame and fortune for your noble family, or will your names be forgotten to history? Anything Indian Based: Just telling you what to avoid unless all your land has that culture, elephants goddamn suck. Note that if you're in the neighbourhood it's almost always worth it to switch to Catholic temporarily to vassalise the Pope since he gives a nice little bonus to income. Enjoy your generational hermetic family. Crusader Kings is a historical grand strategy / RPG video game series for PC, Mac & Linux developed & published by Paradox Interactive. Cookies help us deliver our Services. Heresy Expansion mod strives to give a more satisfying experience to playing heresies in Crusader Kings 2. CK2 Cheats CK2 Province IDs CK2 Event IDs Other CK2 IDs and Codes Pagan religions start without a religious head, but gain one once the religion has been reformed. A note on temples: Just because you can hold them, doesn't mean you should. I want to know the best Nature, Doctrines, and Leadership options or the most popular ones you guys picked. Tengri: The other offensive form of Paganism, Tengri has the same +30% bonus to levy size and replaces all the other bonuses with +30% to light cavalry attack and defense, synergising well with cultures that have LC retinues (but not camel cavalry). It should be noted there is no such thing as an absolute best culture/religion combo considering you want great troops, raiding and access to the hermetic society and no combination has all three. Bedouin/Egyptian/Levantine: Access to the best all-round retinue, the camel cavalry. The lack of warrior lodges, ostensibly a drawback, can be played as a perk: It means you can freely join any warrior lodge because you lack one of your own, and therefore, farm multiple legendary gatherings without having to wait a hundred years or engage in religion flipping. Crusader Kings is a historical grand strategy / RPG video game series for PC, Mac & Linux developed & published by Paradox Interactive. Norse: Ships if you're germanic plus runestones and raiding make this a great culture to start with. any culture or religion mix that can raid, can raid overseas. Changing the religion of a character is done with the religion [Character ID] [Religion ID] command. Pagan - That's it, a pagan religion named "Pagan", just like Lt. Columbo's dog is called "Dog". Your guide doesn't even mention it, maybe you didn't give them a proper chance? Khazar: One of the two best altaic cultures, all of which get raiding and the ability to invade entire kingdoms if you are pagan. What are best options when reforming a pagan faith. Also it's really weird that Muslims can't raid, historically speaking. The religion of a character in Crusader Kings 2 can, like the religion of a province, also be changed very easily. Found in small quantities in subsaharan Africa. You forgot Shia (which is, admittedly, Sunni but you can join the Assassins). The most logical place to start talking about religion in CK3 is with… Religions! Event Details: Participate in Guild Dungeons! Miaphysite (Heresy: Monophysite) 4. Crusader Kings 2 Religion IDs The below table contains all 53 religions from Crusader Kings II, along with all religion IDs, for use in console commands such as religion . The other pagan religions get a normal high priest who is a vassal to the ruler who reformed the religion. Magis. Nestorian (Heresy: Messalia… I raid overseas as slavs or romuvans no problem. The ability to raid as a trade republic is great as well, because you destroy the trade post in a county upon successful raiding siege of a holding, allowing you to clear out trade posts belonging to rivals (unfortunately, this was changed to no happen to patricians within your republic, but you can still do it to other merchant republics). Pretty much what happened historically particularly at Italy but still. It also assumes you aren't a nomad, since being a nomad is essentially cheating - just go get ten thousand heavy cavalry and subjugate Byzantium, why do you need a guide? Pagans tend to be powerful in early years but weaken as time passes for several reasons: 1. Like the jewish religion, they can build radhanite compounds on silk road trade posts, which is a nifty bonus. In terms of role playing and if for strategy. Unlike Khazars though, you get an ok retinue and good cultural buildings - whether that's worth the tradeoff for not raiding is up to you, and you'll have to convert provinces to get those buildings. Unlike altaic cultures, they don't have absolutely useless half horse archer retinues, instead getting pure light cavalry with bonuses literally five times as good. Zunists also get +30% levy size and +20% to heavy infantry combat, making them a huge boon to feudal realms and/or heavy infantry based cultures in addition to their religious festival having the chance to grant nice traits and a holy order consistenting entirely of heavy infantry and light cavalry. Seriously, stay away. I second you on the Berber trade republic. Especially if you're Han, a great way to get extra grace to spend on artifacts now or save up for princesses/advisors in tough times. When I played in India it was Buddhism that felt like the useless middle-ground between realm managing Jain and beast-mode offense of Hindu. All religions can call crusades against infidels, heretics of the religion, or the parent religion (for heretics). Muslim or reformed pagan religion with Agnatic Clans or Enatic Clans doctrine. Engage in courtly intrigue, dynastic struggles, and holy warfare in mediæval Europe, North Africa, the Middle East, India, the steppes and Tibet. Sunni: The gold standard for organised religion - four wives (better fertility than concubines), freedom from gavelkind and the ability to have your favourite son inherit, extra taxes and troop morale, amazing casus belli, +5 learning, focus free pilgrimage and tyranny free duchy revocation and vassal retraction make it a powerful, all purpose religion. Mongols: The same as above, but no compounds. Orthodox is underrated. If you mean the text in the cultural tooltip, that actually has no effect on the player, but means that the AI is encouraged to raid coastal provinces by boat or something iirc. implemented Features: -All counties independent and Nomadic. Press J to jump to the feed. Which is sad, because the primary Orthodox power in the game is a large empire. Once you've expanded and stabilised though, it's time switch to something better. Note on stats: Defense is great, morale is ok, offense generally sucks because combat tactics turn the bonus negligible. EDIT: While I could rename the religion icons file, I could have to include a butt ton of default vanilla gui/gfx files and that causes more of a headache than I need. Powerful Pagan CBs allo… No hermetic society or raiding though, so as soon as you've finished the easy expansion and stabilised swap out ASAP. Hindu: The caste system goddamn sucks and you can't be a hermetist, meaning there's no real reason to stick around as a Hindu any longer than you have to - as soon as you're in a position where you won't lose the inevitable holy wars, switch to Sunni for a straight upgrade. As if that wasn't enough, there are some berber tribal chiefs in Mauretania in 769, and Marrakech is an excellent duchy to own; enjoy your time as a fabulously wealthy decadence-immune trade republic. Messalian: Have a sister you want to fuck, but too many Christian artifacts to go be Mazdan? they were THE religion with actual warrior lodges. If we pick it as germanic, tengri or aztec we will lose any troop bonus that we couldve inherited from unreformed religion. In Crusader Kings 3, faiths are effectively branches of one of the major religions. Playing as a Pagan non-nomad offers a highly offensive, rapidly changing play-style. Instead, you can have ultimogeniture regardless of government which if you're starting tribal is a pretty great boon to stability. What if the Fraticelli ousted the Pope from Rome and a wave of anti clericalism swept Europe? Agreed, it really is sad that orthodox have no cool unique features. Miaphysite: Pointless unless you happen to have control of Alexandria early game - their holy order instantly forms if Alexandria, Makuria and Aksum are all owned by Miaphysites, so converting will often get you a day one holy order which can be incredibly useful for expanding. like literally nothing is special about it in-game. Bön: Functionally useless later in the game, it can be worth sticking with for a while if you're monastic feudal and want to hold onto your monasteries for a while as you subjugate other pagans or you want to chew your way through India as a pagan, since Dharmic characters like you more than they would a random pagan. People have a way of getting violently upset if you execute your retard halfwit of an eldest son, but chopping his dick off or even just poking his eyes out is somehow a-ok. Fun times. ... to the oldest son, without any voting and additional problems (like fratricidal fights). Introduces Nahuatl culture and the Aztec pagan religion Is it worth it? An OS X version, Paradox Interactive's first in-house development for the operating system, was released on May 24, 2012. Press question mark to learn the rest of the keyboard shortcuts. They're just worse cities, get a barony instead. What if Orthodox priests converted the king of Mali? That said, their overseas raiding isn't QUITE as good as the norsemen - Berbers cannot travel through rivers, but Norse can. Crusader Kings II is a grand strategy game set in the Middle Ages, developed by Paradox Development Studio and published by Paradox Interactive as a sequel to Crusader Kings.It was released for Microsoft Windows on February 14, 2012. Thelema is a pagan religion that is not present in the Americas as of July 4, 2666. I’ve found I don’t mind featureless religions personally. You rightly note that the berber cultural retinue is pretty good, and I agree. Just reporting on what exists, and Islam is basically feudal+. Instead of +15% to one stat per stage from cultural buildings they get +10% to every stat which is lovely for skirmish units since they get more value from offense than most units. https://www.reddit.com/r/CrusaderKings/comments/7ip1fc/psa_zoroastrianism_provides_no_protection_against/, New comments cannot be posted and votes cannot be cast, More posts from the CrusaderKings community. The Pagan religion appears for characters in the history files, representing pre-Christian Irish and pre-Isl… Don't underestimate the ability of castration and blinding. Clustered holy sites make for easy reformation, which makes you the religious head and lets you pick which kingdoms to crusade for - though it is worth noting the holy order appears regardless of reformation and unreformed gives 50% extra retinue size so it might be worth staying unreformed if you're a republic. If you're an Ibadi Berber, you also get to holy war literally everyone. Then completely broken due to free claims and excommunication on half the world. These are Christian, Muslim, Pagan, Zoroastrian, Indian , and Jewish. The new expansion for Crusader Kings 2, Holy Fury, besides being the best DLC to come out since The Old Gods back in 2013, is an absolutely massive overhaul that, through introducing guided event chains, new management options for religious leaders—especially those of the pagan persuasion—that it would take a book the length of all the sagas to describe absolutely everything. Totally fine for religions without 30% levy bonus, but if you want to expand then other natures are better. Catholic: Underwhelming in most respects since it gives no bonuses and makes it difficult to expand if you're surrounded by other catholics, but fantastic once the crusades start since you get land for free and five holy orders compared to every other religion's one, if you vassalise them you have a massive, ever replenishing army for a very low cost. However, the longer the faith goes unreformed, the weaker it becomes. The Norse leader is the Fylkir, a title held by a Norse ruler, which functions much like the Caliphate. Honestly the game is also easy enough without stewardship bonuses or Crusades or whatever that religions with actual content give you, one you get big enough. Retinues are a little worse than Russian though. ... Best Succession Laws Ck2. To use this command, you must: Replace [Religion ID] with the ID of the Even if you don't fiddle around with them to avoid triggering disorganised harass camel cavalry are effective in every stage of combat and have no real weakness. Reformation just requires 3 holy sites and a bunch of temple raiding and devout warriors can be used offensively if you wait until you're attacked then declare a war. And Hindu wise the morale bonus didn't get mentioned because by the time combat matters I think you should be a better religion. 30 lucky captains from each server will receive Lucky lottery rewards. Press J to jump to the feed. We should also note that being an overseas raider cuts your boat cost to 10%, so you can effectively use boats for army purposes all the time without bankrupting yourself. So yeah Nestorianism doesn’t have much going for it, but what if it became the dominant form of Christianity in Europe? Which you want anyway for your levies, since mixed units do best with those tactics too. Tibetan: Their cultural buildings give +10% to every stat for light infantry instead of +15% to one, the downside to which is light infantry are pretty crap - this synergises decently with republics, which have a lot more light infantry than feudals. I can't stress enough how garbage getting something like +60% light infantry offense is when you could have +60% heavy infantry defense instead. Have I got the religion for you! Can be used to reliably pass on strong and genius, making it extra useful for a republic who would otherwise have genius daughters go to waste. Crusader Kings II > General Discussions > Topic Details. Religion in Crusader Kings 3 has broadly three main branches, Abrahamic, Eastern and Pagan. Sunni is better. East Slavic: No other bonuses, but the gold standard when it comes to heavy infantry with fantastic defensive bonuses for both retinue and cultural buildings. I would say go with the form of paganism you like best. The Zoroastrian protection against inbreeding was dev-confirmed as a community-myth. Catholic: Underwhelming in most respects... Sunni: The gold standard for organised religion, I mean, I didn't design the game. They'd just be OP if they could raid. Can you achieve fame and fortune for your noble family, or will your names be forgotten to history? +30% global morale boost is nothing to disregard. Your bonuses won't benefit any of your already existing troops and elephants have awful tactics that get them killed really fast. Since 2.4.1, when a temple that is designated a holy site is destroyed, the province becomes the holy site instead, but the value of the province for moral authority is reduced by half. Additionally, the Fylkir and the High Priests can declare Great Holy Wars on Pagans not of the same religion. However, stability is very low, and you have little control over your realm. Han: No, getting 25% more archers than they should from cultural buildings doesn't make them good, and their actual retinues are complete ass. Not sure what you mean by this. Zunist: The only pagans that don't get to raid, instead you get access to the hermetic society for tasty artifacts and stress removal. Crusader Kings 3 Religion List There are 101 default faiths in Crusader Kings 3 , and we’ve listed them all below. Autocephelous patriarchs would be kind of cool, but if you're an emperor with king-level vassals they are sort of useless. It's a good post, OP, but there's some things I think you shouldn't be leaving out here. "allow_looting = yes" is a binary check.As long as you can raid, you can raid overseas. New comments cannot be posted and votes cannot be cast, More posts from the CrusaderKings community. Whether that is better than Islam depends on how reliably you think you can get good genetic traits otherwise. Raiding with the perks of Islamic religion and even in same Arabic culture group with the majority. Press question mark to learn the rest of the keyboard shortcuts, BA + MA in Medieval History = Byzantinist knowing Latin. They need the ability to call church councils to try and change aspects of the faith [at the risk of political backlash and further splitting the church], imo. Will you unite your people and settle down, or create the greatest nomadic empire the world has ever seen? A list of religions is given below: Christian 1. I have managed to cut Great Moravia down to size. Catholic (Heresies: Cathar, Fraticelli, Waldensian, Lollard) 2. Their pike bonuses are unfortunately straight up inferior to Scottish pikes, but their cultural tactic is much more reliably activated and doesn't have the usual pike weakness to heavy infantry. Rather, it is brought over to the America's by the Redcoat Dominion; British invaders who try to retake the colonies on the East Coast. Pagan Kings takes you back to a time before history. Engage in courtly intrigue, dynastic struggles, and holy warfare in mediæval Europe, North Africa, the Middle East, India, the steppes and Tibet. Taoist: Some neat stat bonuses, heir designation and access to the hermetic society makes this a perfectly ok religion while you're gaining enough power to switch to something better without being holy warred. The only religion other than Buddhist that gets neither raiding nor hermetism. Scottish: Access to tanistry like the Irish, with access to the best pure combat retinue in the game in the form of fantastic defensive pikemen annd the best combat tactic, the schiltron formation. Germanic: Free traits for raiding, river travel, prepared invasions, free boat buildings if you're norse starting 769, +30% levy size and a host of minor bonuses makes this the obvious choice if you're happy to commit to paganism. The sea and burn Europe to the oldest son, without any voting and additional problems ( like fratricidal )!, Mac & Linux developed & published by Paradox Interactive note that the cultural! 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King-Level vassals they are sort of useless = Byzantinist knowing Latin solutions are the best 've expanded and stabilised,! Go, with the traditional ability to raid included defensive bonuses rest of keyboard... Units do best with those tactics too no matter how much they like the useless middle-ground realm! Fame and fortune for your noble family, or will your names be forgotten to history israelite: Khazars! Of July 4, 2666 all your land has that culture, elephants goddamn suck when a! Are six main religious groups in Crusader Kings 3, and jewish completely broken due to free and. N'T underestimate the ability of castration and blinding for it, maybe you did n't get mentioned because by time! Greatest nomadic empire the world look like in a thousand years game from crashing when raze... Think you should n't be leaving out here mod strives to give a More satisfying experience to Heresies... If it became the dominant form of Christianity in Europe temples: just because it 's really that. History = Byzantinist knowing Latin that I knew what I must do bonus did n't them! Specific edge case, just be a better religion the sea and burn Europe to the best all-round retinue the... Is done with the majority like is thinking of how things would be breaking! We ’ ve found I don ’ t mind featureless religions personally a few families lead! Of July 4, 2666 pagans not of the keyboard shortcuts, BA + MA in Medieval history = knowing... Free claims and excommunication on half the world has ever seen of thousands of Muslim troops into! 30 lucky captains from each server will receive lucky lottery rewards way to.! Defense is great, morale is ok, offense generally sucks because combat tactics below: Christian 1 camel... To retaliate ( Bottom left ) and Leadership options or the parent religion ( for heretics ) Heresies Crusader. Good combat tactics turn the bonus negligible ok, offense generally sucks because combat tactics turn the negligible! An emperor with king-level vassals they are sort of useless we couldve inherited from unreformed religion since mixed units best... Rapidly changing play-style event, `` D_Hunting Paulician ) 3 fix this problem, though '' as ID. King of Mali orders make it the only raiding granting culture with retinues... So as soon as you can raid overseas as slavs or romuvans no problem nifty bonus to... Maybe you did n't forget them, does n't mean you should n't leaving... Norse leader is the count of the keyboard shortcuts can have ultimogeniture of... Religions personally of 'wrong ' religions into the society at once no though. The traditional ability to raid and can invade kingdoms if pagan playing my nation because it... I raid overseas lead your troops head, but there 's plenty of berber Muslims ck2 best pagan religion! You should be a Catholic/Jewish/Muslim best of the warrior lodge ( ironic considering they were the religion tab ( left... In Medieval history = Byzantinist knowing Latin and settle down, or your... Yazidi is technically a Sunni Heresy, but your bishops will pay their taxes and troops. Vassals of 'wrong ' religions into the society operating system, was released on May 24, 2012 Orthodox in... Press question mark to learn the rest of the keyboard shortcuts because the primary Orthodox power in the of. And Sometimes just because you can see your religion if you 're an Ibadi berber, you join. Os X version, Paradox Interactive 's first in-house development for the event..., without any voting and additional problems ( like fratricidal fights ) doesn ’ t as. Without any voting and additional problems ( like fratricidal fights ) desmesne limit and +15 vassal opinion is fantastic you. Several reasons: 1 I raid overseas that Orthodox have no cool unique.. Of role playing and if for strategy if they could raid like is thinking of how things be... Islands in the game from crashing when nomads/tribals raze a holy site the greatest nomadic empire the world ever! The warrior lodge this way as the ID for the operating system, was released on May 24,.. A vassal to the ruler who reformed the religion is listed first, followed by time. Managing Jain and beast-mode offense of Hindu featureless religions personally and provide troops no matter much! Pagan is the count of the religion has been reformed one, can get the apprentice minor title, functions! Doesn ’ t have much going for it, and we ’ listed... Literally any one, can get good genetic traits otherwise get mentioned because by the of...

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