[+] Crosshair toggling: feature for disabled crosshair now always forcing a disabled crosshair to be temporarily shown while it hovered on any interaction object (chest, NPC, door, etc). In MCM: before installing the custom UI, in any activity MCM-section please do enable "Stealth Meter Lock (Custom UI)" MCM option - this will make the AIM FIX to absorb custom stealth meter postition at next game load. WARNING: It's strongly not recommended to change anything there without knowing of what you are doing. 1.6. 즉 이 모드 하나만 사용해도 나열한 모드들을 사용할 필요가 없다. Releasing of both attack buttons will always bring right handed offset. AIM FIX - combat camera with aiming control and exclusive crosshair fix (LE, SE) 8.7. [+] New option "Process Movement Keys" - disabling this hook will cause AIM FIX to stop capturing and processing movement keys (default key is 'A' and 'D') to suit needs of some another mod, if you consciously want it. Feel free to check out new AIM FIX mod, which is evolved in advanced Combat Camera with flexible aiming control and exclusive crosshair fix. Consequences: Crosshair offsets and 3rd person camera settings will not be auto-applied when you change the camera view using a mouse wheel, so you need to perform other actions (e.g. [+] New option "Process Animation Events" - disabling this hook will cause AIM FIX to stop capturing and processing animations events to suit needs of some another mod, if you consciously want it. This will not affects the magic offsets. Page 61 of 83 - AIM FIX - combat camera with aiming control and exclusive crosshair fix - posted in File topics: In response to post #77671783. Dynamically lowered stealth meter will always get absorbed custom UI position, so you don't feel the difference but will have more control over the crosshair. Just take a look at the mod page for details. Page 57 of 87 - AIM FIX - combat camera with aiming control and exclusive crosshair fix - posted in File topics: Is this mod telling me that the Physics Flipping Prisoner Cart Fix counts as Alternate Start Mod and thats the reason why everything is greyed out on my end? [+] MCM: improved MCM hints (appearing below): now they also contain technical info about specific game parameters being changed (e.g. When MCM closes you will notice that the camera is returned to initial side - it's need to be done for calculations of all opoosite side parameters. [+] Zero All Archery Offsets - reset archery offsets (fill with zeros). [+] Auto-ON for 3rd Person Archery - activates the aiming assist tweaks as soon as you stand on foot with a bow/crossbow equipped in 3rd person view. 1. share. In future versions of AIM FIX mod this mechanism may be improved and will cover more options. This menu provides tweaks for external mods and disabling (sacrificing) parts of AIM FIX mod functionality that may be required for some other mod (e.g. It is a more suitable magic combat mechanic considering that AIM FIX mod currently is not recognizing combat/non-combat spell type. So that you will get the same aiming point on a swapped camera side only when the aiming assist is disabled. When disabled the stealth meter will start getting the aiming offsets or position lowering. [+] Improved stability on mod initialization (first load): added 4 seconds delay before AIM FIX become fully functional to reduce papyrus runtime stress during loading a clean save with a bunch of mods. [+] Swap Side Feature: no need to re-adjust all aiming offsets for an opposite side - there only one global setting called "Swap Side Horizontal Increment" (see the MCM section - Aiming Offsets). [+] 3rd Person Camera: Sneaking Vertical. [*] Fixed 1st/3rd person auto-switching (discovered thanks to DireCerf): the some auto-switches didn't triggered if player was started spamming the attack button to initiate weapon draw. You have permission to translate < language.txt > files and must present a translated file to author (by the forum's personal message).2. 1. share. That is why it switches on/off automatically and starts/stops recording the same way. Provides total control over the crosshair position for archery and magic to match the hit point shift caused by the custom animations and mods. For arrows and bolts it allows you to make a more inclined flight trajectory. Note: swapped side will globally reset after MCM (it's nessesary to calculate new opposite aiming offsets). Right hand has become primary during dual magic attack - you can charge right handed long range attack during left handed healing, so left hand spell cast will not break right hand aiming. You can use AIM FIX Combat Camera mod to adjust the crosshair position so that it will match with a hit point deviated by XP32 (or whatever, FNIS, etc). Log in to view your list of favourite games. [*] Improved camera auto switch between 1st/3rd person: now it works (I mean, really works!) [*] Debug messages - AIM FIX will display notification messages in upper screen corner containing detailed info: current activity and equipped weapon/spell, current aiming offset coordinates and attack state, aim assist auto-toggle, etc. Currently it has options to control the custom UI mods and Archery Gameplay Overhaul. for any weapon / spell during sheathing / drawing / eqipping (incl. Releasing one of the attack buttons during a dual charge/cast will bring the offset for charging spell the remaining active. Spoiler 1. [+] Crosshair toggling: new advanced crosshair toggling mechanism. So in MCM you need just find the swapped factor value to make the crosshair to be pointed on that fall point on the opposite side. This author has not provided any additional notes regarding file permissions, This author has not credited anyone else in this file, This mod is not opted-in to receive Donation Points. Please read later to meet more perfomance and compatibility features related to this mechanism. * Renamed "Advanced Aiming" feature into "Aim Fix". [+] Zero All Magic Offsets - reset magic offsets (fill with zeros). SmartyCam HD is aware of that. Regular enemies side movement still persists and not being changed. After you get out of cave and Alduin will fly far away (the Unbound quest completes) you will see the AIM FIX welcome message, the camera will apply its defaul settings, and the MCM will become active. Note 3: 1st person horeseback archery and magic currently not supported. +AIM FIX - combat camera with aiming control and exclusive crosshair fix +VioLens - A Killmove Mod SE ... 54 36 Dark Brotherhood Mask Fix - SSE.esp 55 37 CrittersAintSnitches.esp 56 38 Frea.esp ... 117 75 smarter combat ai.esp 118 76 imp_helm_legend.esp 119 77 dD-No Spinning Death Animation.esp Note on perfomance duting intro sequence (helgen): Please take into account that the script load of Skyrim reaches hellish overload during Helgen intro scene (not the AIM FIX mod fault), so it's normal if you don't get all AIM FIX camera features as you enter the Helgen keep, especially if your mods set is quite huge. Just small typo correction in MCM settings. Tip: you can enable the "Debug messages" option in General settings and after a second-third camera change between 1st/3rd person you will see the notification about the aim-assist for archery/magic (it swithces depending on what's equipped). You can control other mods settings by overriding its settings to prevent conflicts. [+] 3rd Person: Tilt Angle of Arrows & Spells - adjusts the tilt up angle of released arrows and spells projectiles in addition to how high you aim, being in 3rd person view. This is the vanilla aiming assist function. [+] Auto-ON for 1st Person Archery - activates the aiming assist tweaks as soon as you stand on foot with a bow/crossbow equipped in 1st person view. Archery Combat Overhaul normally changes the horizontal and vertical values to better suit the camera for shooting a bow, but those changes it makes are based on vanilla camera settings. Of course all settings can be changed. Example: when you disable the exploration crosshair (no weapon drawn activity) it will never show up until you hover on something or someone (NPC) and as soon you roll camera away the crosshair will dissapear because it disabled during exploration. I personally didn't getting such issue on my PC (powerful enough), but if this happens on your config then I suggest you to: - Hover on object again or perform any ingame action (attack, crouch, etc) to make AIM FIX update the crosshair settings. Fixed v2.1 issue (discovered thanks to f0restGG): unstable work and CTD at the intro sequence in Helgen (more description about changes below at p.2.2). 2.4. = your problem is not related to AIM FIX Lite because it's crosshair mod, not camera, so please address your question to another mod author. 38KB. Unique DLs - Total DLs - Version. Mentioned mods not needed - AIM FIX Combat Camera replaces them both. [-] Aiming offsets: removed dual attack offsets for spells and staves - they are no longer needed because of a new handling mechanism for magic offsets (described above). AIM FIX - Combat Camera Russian Translation: AIM FIX - combat camera with aiming control and exclusive crosshair fix: Airship - Dev Aveza SSE: Required for MCM control of mod options make camera zoom in closer like Oblivion did. Also the enabled aim assist is making the projectiles to fly on a surrogate trajectory straight to the crosshair at any aiming angle, even if the target is too close. You can use AIM FIX Combat Camera mod to adjust the crosshair position so that it will match with a hit point deviated by XP32 (or whatever, FNIS, etc). +Customizable Camera; 213. 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